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Thread Statistics | Show CCP posts - 0 post(s) |
X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.10 00:15:00 -
[1]
Minmatar turrets are OP. Let's hope you make low sec OP too.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.10 13:07:00 -
[2]
Originally by: Von Kroll
I'm not into forcing anyone that's not interested in PvP to PvP. That being said, those of us that live in low-sec know that the carebear perception of the threat of imminent destruction is overblown, and that low-sec merely provides predators the ability to go after the low-hanging fruit. Everyone else is, for the most part, a hard target. Personally I like it that way. The threat of loss is what makes this game truly unique and those of us that live in low-sec full time like that, and think it gives meaning to the game.
+1
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.11 12:46:00 -
[3]
Out of curiosity, why are vast regions of space that are hardly ever used (such as Syndicate) never targeted for improvement by characters that don't live there?
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.16 18:31:00 -
[4]
Originally by: Durnin Stormbrow
When low-sec offers something that people want and can't get somewhere else, there will be people in low-sec getting it.
Cheap Navy faction items. They still aren't going there. QED.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.16 22:42:00 -
[5]
Originally by: Durnin Stormbrow ...
Confirming initial observation. Items are there for the taking, at return on investment, but most pod pilots won't go get them.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.17 02:57:00 -
[6]
Originally by: Monger Man
Please elaborate on "The reason they are not used is the same reason why pod pilots won't cash in on cheap faction items in low sec."
I don't understand that part sorry.
Also I don't buy in lowsec because to get what I want would require me go all over lowsec picking stuff up. I'd rather do that in hisec.
They are risk-averse (and lazy) and no potential incentive will bring them to low sec.
The financial incentives are already there, and they still don't go. Level 5 agents, Faction Warfare missions. Anomalies in very quiet systems. L4 agents in quiet systems. Wormhole diving. Open production slots in systems adjacent to market hubs. Better planetary interaction sites. yada yada yada.
However, you pretty much need to make your isk in low sec while paying the attention. Otherwise, some yahoo will warp into your mission and kill you while you're afk.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.17 14:24:00 -
[7]
What is the going isk/hour running missions in Dodixie?
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.17 18:54:00 -
[8]
Best idea evah.
Corruption
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.17 19:38:00 -
[9]
You've just stated that there are successful low sec mission runners and industrialists.
And you've stated that you need different strategies and tactics to make isk in low sec than you need in high sec.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.17 20:31:00 -
[10]
For comparison, what's the average isk/hour in 0.0 these days?
FWIW, my isk making activities in low sec are well aligned with my pvp activities. There's the actual running of the FW mission that has to be PvE due to Caldari NPC jamming, but the other aspects (getting to and from missioning system) blend well with low sec pvp.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.19 15:44:00 -
[11]
Originally by: Tsubutai
Using data from the 2010 QENs: Highsec comprises 15.3% of all solar systems, houses 53% of the population, and accounts for 16% of the total number of kills Lowsec comprises 8.6% of all solar systems, houses 8% of the population, and accounts for 29% of the total number of kills Nullsec comprises 44.6% of all solar systems, houses 32% of the population, and accounts for 51% of the total number of kills W-space comprises 31.5% of all solar systems, houses 7% of the population, and accounts for 4% of the total number of kills
Lowsec is much more violent than highsec and w-space in absolute terms, and considerably more violent than any other area of space in terms of kills per capita and kills per system. It is also much more densely populated than either nullsec or w-space.
Nerf low sec to get more kills in null sec! No, wait...
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.20 09:54:00 -
[12]
1. You can make your isk with your main in low sec. Lots of pod pilots not posting in this thread do it all the time.
2. So far it has been shown that the premise of the thread is false - per capita and per system low sec is pretty happening.
3. However, that doesn't mean the corruption idea put forth by Mittani isn't the coolest thing ever.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.22 15:31:00 -
[13]
Edited by: X Gallentius on 22/03/2011 15:31:30
Originally by: equincu ocha I guess I'm just wondering what your point was, because you aren't making a lot of sense, then again i'm probly just talking to a troll
I think his point was to beat the blob you have to become the blob. So when a 0.0 entity moves into a low sec system, you either have to man up and defend your turf blob style (a play style they don't like), or simply move on to another low sec area and wait for them to leave.
The one big advantage to single players and small groups of low sec is NPC stations with no bubbles. This gives you the ability to keep your stuff safe and not engage when a big gay 100 man supercap fleet tries to grief you and you corporation.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.22 15:35:00 -
[14]
Originally by: Von Kroll No low-sec entity, regardless of how large an alliance is formed, will have the isk-generating capability of even a small null-sec alliance, and will never have the ability to keep up in the cap-ship arms race that pervades out there. Leave low-sec with dreads and carriers only, and let null-sec use it all. Most of us have no desire to get involved in high-density cap-ship combat anyway--that's why we fled or stay away from null-sec in the first place.
It's a bit more fundamental than that. If you can't build it in low sec, you shouldn't be able to field it in low sec (just like cap ships in high sec).
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.22 16:01:00 -
[15]
Originally by: Von Kroll Low-sec moon mining:
Not sure it really matters, tbh. They come, they kill POS, they put up moon mining operation, they leave.
It would be more exciting if the game were changed so that low sec dwellers could raid and loot mining operations (maybe mining modules could be destroyed and salvaged). 1. Null sec entities would need to pay more attention to mining ops or abandon them, 2. Help support the local low sec economy
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.25 13:56:00 -
[16]
You decide what is important - not ccp. You could fight for control to access for L5 agents in low sec areas. You could fight for moons, POSes, etc....
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.27 13:30:00 -
[17]
Originally by: Cearain Lots of people recognize that faction occupancy warfare is BORING.
Fixed. As these forums prove, having e-peen rights is never meaningless.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.28 14:57:00 -
[18]
You don't need a dot on a map to know that you occupy a system. If you really want to occupy a system and deny others from using it, then move there and occupy it.
Anyways, I'm definitely not opposed to Faction Warfare specific stations switching sides if that system becomes occupied (by whatever false figure of merit is created and then exploited).
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.28 15:53:00 -
[19]
So you want to have a dot on a map say you've occupied a system, but you don't actually want to occupy it?
That, in a nutshell, is the problem with any of these occupancy figures of merit (including null sec).
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.28 16:38:00 -
[20]
Edited by: X Gallentius on 28/03/2011 16:38:57 In a rp sense, CONCORD had the factions set up the Faction Corps and Stations to limit the war to those entities and not let it spread universe - wide.
It's State Protectorate Militia versus Federation Defence Union Militia, not Gallente versus Caldari.
And, those guys who use other corporations as stations shouldn't be affected by a limited war they aren't engaged in.
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